If you’re seeing this, then the site is back up (yay)! And I’d like to wish everyone a merry Christmas first and foremost before I dive into the nitty gritty. So, yes, Merry Christmas! And I hope Santa was generous with the presents.
Right. So there’s quite a bit of new stuff to sort through! You’ll likely have noticed the new design layout (I hope you like it, if not.. coal for you! ;p). There’s also a lot of new social networking-esque type features in. Join groups, make friends and so forth. You can now also provide your own rating for a game that has been reviewed – just go to the review in question and add your rating.
There are a few things not working that I am aware of, namely a few missing buttons like for join group. My aim is to have those sorted out asap, but as it is Christmas, I expect a few days await on a response from the people I’ve asked about the issue (the theme author). Groups have their own discussion forums too, I should add, once you can get in to them at least.
Achievements, where art thou? I’m still committed to having an achievement scheme as part of the site experience, however, the achievements were throwing up an error whenever an event was triggered to unlock it, so for now it is being held off until a future update.
To celebrate the site’s “re-launch”, I’ll be running a competition. The prize on offer? The Humble Indie Bundle Pack #4. Watch the trailer below.
The Humble Indie Bundle #4 prize I am offering will have the following games in it: Cave Story+, Gratuitous Space Battles, Jamestown, Bit.Trip Runner, Super Meat Boy, Shank and NightSky HD. Not only do you get all those games, but the following games that were apart of the Humble Indie Bundle #3 are also included; Crayon Physics Deluxe, Cogs, VVVVVV, Hammerfight and Yet It Moves. Still not enticing enough for you? This Bundle also includes the soundtracks for all the games (if your into that sort of thing) and all games are cross-platform and available for download via a number of methods.
So they can be played on Windows, Mac or Linux! Steam Keys are available, as well as DRM-free alternatives.
Got you hooked now, don’t I? Want to know how to win this bad boy? It’s rather simple. Just leave a comment (a legitimate one please) on any article on the site between now and January 1st. On the 1st, I will randomly pick one commenter and he/she will win this awesome prize.
Due to some complications with the re-launch, the poll data was lost (sad-face). However, before the site went down for maintenance, I double checked the results and so I can happily announce just which game won the GamingHUD Game of the Year Title.
The Elder Scrolls V: Skyrim claims the inaugural Game of the Year title on GamingHUD – Skyrim had over 50% of all votes made in that poll, so a well deserved victory to say the least. Congratulations Bethesda Games for creating this wonderful, wonderful game!
Microsoft today have announced the third DLC for Xbox 360 exclusive shooter, Gears of War 3, titled “Fenix Rising”. The DLC features five new multiplayer maps – inspired by campaign locales, four new multiplayer skins and a new experience system that allows players to re-up once at level 100. “Fenix Rising”, releasing on January 17, will set you back 800 Microsoft Points, or is free if you purchased the Gears Season Pass. Microsoft’s blurb follows.
With the purchase of the add-on, players who attain level 100 will have a choice to “Re-up” for another tour of duty to showcase their valor and dedication as elite “Gears of War” fans. Their experience and rank will be reset, but all other progression (including TrueSkill rating) will remain intact. Players can “Re-up” up to three times, earning a new rank icon color each time: Bronze (default level 100), Red, Green and Gold. Each “Re-up” level after Bronze also awards the player an exclusive, custom weapon skin that cannot be obtained by any other means:
- Re-Up Plasma – Animated flowing plasma in gold.
- Re-Up Omen – Shiny, red Omen.
- Re-Up Electric – Animated, golden electric shocks.
Available on Xbox LIVE for 800 Microsoft Points or included as part of the “Gears of War 3” Season Pass, “Fenix Rising” expands the multiplayer battlefield with an arsenal of stunning maps that deliver endless hours of frenetic online action across Versus Multiplayer, Horde and Beast Mode:
- · Academy – The lineage of the Fenix family can be traced back along a distinguished line of military officers. Officer training at the Oracle Academy was simply the expected path for Marcus, and he had visited the grounds many times in expectation that he would walk the same path as his ancestors. But it was not to be, and Marcus broke with tradition to be with his best friends Dom and Carlos. Like any number of fine Seran traditions, the Academy is now lost to the invasion of the Locust Horde.
- Anvil – The fortress of Anvegad was called Anvil Gate because its impenetrable walls were forged in the fires of war. Huge cannons sat atop battlements that guarded sprawling walls running the line of the UIR borders. Marcus went there to find Hoffman, and they both thought that Anvil Gate would offer protection from the incoming forces of Locust and Lambent. They were wrong, and little remains other than the ruined shell of a once mighty fortress.
- Depths – The excessive opulence of Azura defied all normal reasoning. Adam Fenix however could see the cracks in the veneer of splendor from the moment he arrived at this underwater processing center. All that beauty mattered not at all once he was held captive by the Locust. Out of options, he had to find a way to contact Marcus, and finally reveal the truths he’d been keeping to himself for all these many years .
- Escalation – Haldane Hall has been the home of the Fenix family for countless generations. But the only history that matters to Marcus are his memories of warm summer evenings spent with his mother, Elain, relaxing in the estate’s gardens. Sadly, all the estate’s history and beauty was lost when the Locust destroyed it in an attempt to kidnap his father.
- The Slab – Convicted for insubordination and treason, Marcus was incarcerated in Jacinto Maximum Security Prison. Known as “The Slab”, this prison is not a correctional facility – it’s a place where Sera’s worst offenders are locked up and forgotten. The inmates are brutal, parole is not an option, and the average life expectancy is about two years. But that was before the Locust showed up, and what couldn’t get worse, suddenly did. Now your life expectancy there is around 2 minutes.
Additionally, players who purchase “Fenix Rising” will gain access to the following character skins for use in Versus Multiplayer and Horde Mode (if COG):
o Recruit Clayton – Clayton was born a Gear, grew up a Gear, and on the very day he became eligible, he signed himself up to become the capable, confident, and devoted Gear he’d always known he could be.
o Thrashball Cole (Limited Edition) – The Cole Train prefers to take the most direct path to the Locust Horde in any situation. What he lacks in finesse, he makes up in raw energy.
o Savage Marauder – Locust Marauders were the first to form any sort of organisation outside of the Hollow – if their brutal infighting and bloodthirsty raiding parties could truly be called organised.
o Savage Kantus (Limited Edition) – The Savage Kantus were profoundly impacted by the loss of the Hollow. They have reverted to a primal, shamanistic state, and their battle cries have taken a dark, melancholy turn. Few sounds are as terrifying to human ears.
In a few days, the site will be taking another step in the direction of where I envision it ending up, feature wise, at least. So I figured I’d write-up a post giving a quick run down of things that are coming and talk about that direction. Right now, I feel like the site is lacking a little (or a lot) in the community aspect of things and it is something that I hope will change post-update, when I add in features that are more community-inspired.
First and foremost, will be achievements. Achievements, inspired by video game systems primarily, reward users for performing certain actions. Made your first comment? Visited 100 posts? You’ll be rewarded for it (not necessarily those things, they are merely examples). Ultimately, this gives a little incentive for the user to stick around contribute more and this is a good thing.
User-rated reviews. Currently, when we post a review, there is very little feedback or involvement from the user after they have read it. Yes, thoughts can be provided in the comments area, to either disagree or agree with the writer and so forth. But few people do that (not just here, but on major sites too, the number of people reading versus the number that read and comment is quite low). So after the update, users will be able to rate a game (that has been reviewed) out of ten, like a reviewer can. This gives the user the option to quickly let his or her opinion of game be known, though it is of course, anonymous.
Groups. This will allow users to find and join groups based on their interests. Xbox fan from Australia? Join the Xbox Australia group! Groups will have the ability to discuss amongst themselves and so forth. Most groups will be join-able and content will be available for all to see from the get go. New groups will be added as the need amongst the users arises.
Forums. Well, forums are just that. Forums! They’ll be a place to discuss things outside of groups. They’ll be pretty basic in comparison to the forums I had used waaaay back in the site’s early days before I removed it, but this isn’t a bad thing!
While nothing will particularly be changing with regards to content, I did want to talk about it a little because ultimately, the site lives on content and is a big part of the site’s future. So firstly I will say that in the general scheme of things, I am quite happy with what has come and what is yet to come. We regularly have good content posted (in my opinion anyway) that is well worth reading.
Unfortunately though, the MUD section of the site has not quite taken off as I had hoped. I’m extremely thankful for Kit_B’s efforts to date; she’s had to shoulder that entire section by herself with very little free time to do so. If it were in my power to give out ‘Internets’, she’d be one of the first recipients. So I am left musing with how I can ‘grow’ that section because, while I don’t have the time personally to dive into the trenches and do the dirty work myself, it is still something that I want to showcase; that I want a presence on the site. A couple of attempts to bring in a few more volunteers has been met with no results, what-so-ever. MUDding is largely a hobby and it seems that people just don’t have the free time or inclination to get more frequently into the ‘mainstream spotlight’.
Several world-famous ‘Deano sit down think tank’ sessions have largely drawn blanks on a solution to the problem, a cost-effective solution, at least. So at this point, I’ll admit that I am open to suggestions on the matter. As I’ve said, it is something I want to continue to support MUDs, because they are well worth it (in my opinion). And I’m willing to do so. But I need a game plan for 2012 to approach and grow it. We’ll see what happens in the coming weeks.
I believe that covers everything I wished to address in this update, so I’ll end it here. When the site does go down for updates, it will likely be down for 24 hours (give or take). This’ll likely fall on Christmas Day, so that’s win-win for all concerned! Oh and behalf of GamingHUD, I wish you all happy and safe holidays.
As if all the crazy holiday sales deals on Steam at the moment weren’t enough to entice people into the PC gaming arena, Valve are now running a competition with the main prize being the ENTIRE LIBRARY OF GAMES on Steam. One lucky winner will have access to hundreds of games, for free. The contest calls on Steam Members to complete a set of six in-game objectives to receive either a free game or coupons from the Great Gift pile; or a piece of coal. Coal can be collected and turned into gifts, however, if any coal remains on your account by January 1st, it will count as an entry to this amazing competition.
The main winner will be announced on January 2nd. Alongside the main prize, the following is up for grabs; 50 winners will receive the top ten items on their wishlist, 100 winners will receive the top 5 items on their wishlist while 1000 winners will receive the Valve Complete Pack.
Crazy? Most definitely. But you’d be even crazier not to get involved.
Warner Bros. Interactive Entertainment and DC Entertainment today announced two new DLC packs, as well as a free Batman Inc. Batsuit Skin for Batman: Arkham City is available now in the Xbox LIVE® Marketplace, PlayStation®Network and Games for Windows Marketplace.
The Arkham Bundle pack brings together the Nightwing, Robin and Arkham City Skins DLC together in one bundle pack for 1200 Microsoft Points, or $14.99 on the PSN and Games for Windows Live. Also available for download is the Challenge Map Pack which includes the Joker’s Carnival Map, Iceberg Lounge Challenge Map and a new invisible predator challenge map, the Batcave. The Challenge map pack is available for 240 Microsoft Points or $2.99 on PSN and Games for Windows Live.
Fans of Arkham City will also be treated to a free new Batman Inc Batsuit Skin, which can be worn in the story campaign after completing the main story, or in challenge maps.
This is probably going to be the most difficult review I have ever written, or will ever write. Why? Because this game is, without a shadow of a doubt, one of the best games I have played. Of all the time. Can I end the review there and go home? No? Ok then. Onward, adventurers. I guess I will also offer the obligatory mention of how much time I have spent playing The Elder Scrolls V: Skyrim; in excess of 100 hours so far across three characters.
The Elder Scrolls V: Skyrim begins like most Elder Scroll games, with the player character in ‘binds’, that is to say you are a prisoner. This time you know why you were arrested at least, a big old case of the wrong place, wrong time. The opening cinematic (at least in the sense that you can’t do anything but look around – not an actual cutscene) pulls no punches, showing off Skyrim’s beauty right from the get go as you and your brothers in binds are being transported by horse-pulled carts to an Imperial Fort. It was quite serene and peaceful to experience despite knowing that, where ever you were headed, things were going to take a turn for the worst.
And it does. Skyrim dumps the player character in the homeland of the Nords in a time of great upheaval. 200 years or so have passed since the Oblivion Crisis, the Empire is well and truly in decline and the Nords are engaged in a civil war, between pro and anti-imperial factions. And of course, your fellow prisoners just happen to be some of the rebels, called Stormcloaks. As the convoy rolls into the Imperial Fort of Helgen, their fate and yours becomes abundantly clear. As one of the Stormcloak rebels says, “End of the line”. And then the game ends, with your head unceremoniously chopped off. Game over, we can all go home.
Ok. So instead of that, a big ol’ dragon which you later learn is Alduin the world eater, makes his grand appearance and more or less fucks shit up, allowing you to escape. As it turns out, the events of the previous Elder Scrolls titles have all been preludes to the return of Alduin. Civil war. A dragon. And you haven’t even killed any rats yet. Once you get through the first portion of the game, which one could describe as a tutorial, you are faced with a choice. Do you continue on with the quest that the game gives you or do you go with door number two and opt to say ‘screw it’ to the quest and wander off in a random direction? Both are perfectly valid and enjoyable ways to play the game.
It really doesn’t matter which way you go, but in following with the quest, you are taken to a nearby village of Riverwood – it is the direction I opted for on my first character. And it is in this short walk that the game screams at you saying, “LOOK AT ME, I AM BEAUTIFUL” and it is. The vibrancy and attention to detail in The Elder Scrolls V: Skyrim is second to none. Things like walking along a river and seeing salmon swimming upstream. Deer, rabbits, foxes and other peaceful critters bound through the woodlands. Wolves and other predators actually stalk and attack them, too. Various types of butterflies can be seen fluttering about too and be caught (for their wings – not as pets, unfortunately).
Oblivion had great attention to detail too, but Skyrim takes it to the next level. Unlike Oblivion though, which for me was a drab and boring place to explore (especially after Morrowind), Skyrim is brimming with life and is actually interesting to explore. Dilapidated forts, ancient Nordic ruins, Dwemer ruins, as well as the varied landscapes and settlements; each of the hold capitals generally have a different feel and vibe to them. The game also boasts around 150 hand-crafted dungeons and much to my surprise, many have their own associated quests, even if another quest sent you to the dungeon to do something else anyway.
Game play is a bit of a departure from previous titles and in some cases it appears to be in an effort to simplify things a little. Take for instance your skills. In Oblivion, you would have skills for blade, blunt and unarmed. Skyrim redefines that, by having all one-handed weapons being governed by the one-handed skill and two-handed weapons governed by, you guessed it, the two-handed skill. When you level up, you no longer put points into attributes such as strength or intelligence. These are gone too. Instead, you are presented with a choice of improving your Magicka, Stamina or Health.
Borrowing a little from the Fallout series, Skyrim also sees the addition of perks. Each time you level up, you get a point to spend on a perk from one of your skill trees, provided you meet the requirements of course. At first, I wasn’t really sure if I liked this simplification of the attributes and skills or not. I had some reservations about them, because I quite liked how things were previously. But hey, the system has grown on me and it works quite well. Because it is rather simple, it allows new players to more easily dive in to the game and enjoy it. Not always a good thing for some people I suppose, but it is a tick in the box for me (even if I still miss the old attributes in particular).
Combat is not spared either, with probably the biggest change to the dynamic of combat being dual wielding. In the simplest of terms, this means the ability to pick up two one-handed weapons and use them in combat. Where it really shines, is with magic. Although you can no longer create your own spells, you can equip a spell to either hand whether they are the same or two different ones. Provided you have the requisite perks, you can ‘dual-cast’ spells, which allows you to cast a more powerful version of a spell if you are dual-wielding it (for example, equipping the flame spell and using both at the same time). As I mentioned, you can also equip two different spells, so you can be casting heal with your left hand while unleashing lightning bolts with your right.
Skyrim also sees the introduction of Dragon Shouts, or the Thu’um. They are words of power spoken in the ancient Dragon language. Dragons can naturally use Dragon shouts, and as Dovakhiin, so can you. Each Dragon Shout consists of three words of power which must be obtained by finding word walls located throughout Skyrim. To be able to use the dragon shouts though, you are going to need kill yourself a dragon or twenty. Killing a dragon allows you to absorb their soul, which can be used to unlock a word of power. Basically this amounts to you being a badass. Because you can shout things to death, if you so choose.
When you aren’t bashing, shouting or blasting things to death in the wilderness of Skyrim, there are number of non-combat activities you can perform. Crafting potions and poison returns while enchanting also makes a welcome return. The two coolest, in my opinion anyway, crafting additions are smithing and cooking. Smithing allows you to take raw materials like iron and leather, to create your own weapons and armour, which is great although armour and weapons no longer degrade and thus no longer require repair. Its a shame because it would have lended more use to the smithing skill and blacksmiths in the world. The second thing is being able to cook. There are no skills associated with cooking, you just find ingredients, activate a cooking pot and create your choice of dish.
The menu has undergone a redesign as well and, for console players at least, it is a very intuitive and well designed menu. Hitting the B button on Xbox 360, brings up your menu options such as items, skills and magic. Both your magic (including dragon shouts and other powers) and items can be ‘favourited’, placing them in a special favourites menu that can be brought up with a single button press (Up on the D-pad for Xbox), allowing for easy equipping between your most needed skills.
Selecting the skills option in the menu takes you to the skill perk trees which take the form of constellations. As you take perks, the points on the constellation light up, so in essence this menu provides a bit of a meta game by trying to complete the constellations. The downside is sorting through items. While its not so bad in the item menu because it is broken down into categories (weapons, apparel etc) it can still become a bit unwieldy once you start hoarding stuff. This is even more evident in chests, which don’t employ item categories at all.
Its not very often I feel the need to talk about the music in a game, but The Elder Scrolls V: Skyrim is definitely one of those exceptions. Jeremy Soule, who also worked on both Morrowind and Oblivion, once again handled the music aspect of things. And he didn’t disappoint. The Nordic ballads(if you can call them that) lend well thematically to the game (think Viking chanting in a manner of speaking) as well as provide a sense of empowerment. The rest of the soundtrack were quite enjoyable too, evoking emotions as needed (urgency when at low health in combat, delving deep into dungeons etc). If I were going to nit pick on anything sound related, it would have to be the voice acting. Although there is a large variety of voice actors and lines in the game, several of the voice actors are quite prominent and seem to ‘pop up’ in too many places.
There are quite a large amount of quests to do in Skyrim (well over 200) not to mention that the Radiant Story engine allows for the creation of random quests and events. This is used in a few places and although it mostly along the line of fetch quests, many are repeatable thanks in part to their random nature (within a set of defined parameters). The are essentially two main quest storylines in Skyrim, firstly the one dealing with the Elder Scrolls prophecy (Re: Alduin) and secondly the Civil War quest line; they also both intercept at certain points. I found the story for both to be compelling and enjoyable, but unfortunately the conclusions to those quest lines were rather unsatisfactory.
I did not feel like I had beaten some big baddy who was out to destroy the world, hardly anyone knew or even cared that I had done so. I did not feel like I ended the civil war one way or another. Say what you want about the execution of Oblivion’s main quest being average (I’d agree with you) but at least when I helped stop the Oblivion Crisis, I felt like and was treated like as was befitting of the Champion of Cyrodiil. Faction quest lines do suffer from this to an extent too, though not nearly as bad. At least in some cases, you gain a few extra followers to boss around.
Like the previous titles before it, Skyrim unfortunately suffers from quite a few bugs, though personally, this is to be expected in such a large and complex game (not that I am saying this is an excuse). To date, haven’t encountered many and those that I have, have been restricted to small quests that I could live without completing (for now).
All in all Skyrim is an epic and a title well deserving of all the accolades it has received to date. Its easy for new players to get into, while not alienating veterans in the process. The phrase ‘Value for Money’ is definitely epitomized by this game. As I mentioned earlier, The Elder Scrolls V: Skyrim is one of the best games I’ve ever played and it is the best game I have played this year without a shadow of a doubt. But it isn’t perfect and there is still room for improvement for future titles.
Skyrim, home of the Nords, can be somewhat of a harsh environment to survive in and chances are, if you play on any difficulty adept or higher.. you’ll have died. I know I have. Plenty of times. But I’m here to help you! I had started with the intention of presenting several basic and easy to play builds. But I found myself largely regurgitating the official Skyrim guide (which I use for reference with regards to skills, items etc) and so scrapped that immediately and this guide was put on hold.
Then I thought back to a day at the pub several weeks ago, where several us were discussing Skyrim (As you do in a pub) over a couple of pints. The discussion included the main weakness of warrior builds – magic and specifically powerful magic users. It is something I have encountered both on my Shield/One-handed Nord and my Whirlwind of Death Redguard (Dual-wielding). You can pretty much destroy anything in melee (Giants, dragons if they land and so on) but if decently powerful wizards get the jump on you? You’re fucked (excuse my French) unless you can close ground and have plenty of health potions.
I boldly suggested that a Breton might make for a good alternative and the idea gathered dust. Until a few days ago. Eager to get underway, I started a new game, picked me a Breton and started on my road to conquering Skyrim (sort-of). And so I present a build that I am going to dub ‘The Templar’, in reference to Templars from Dragon Age (mage hunters – warriors that can effectively counter magic in a manner of speaking). You could also call this build a ‘true tank’ build because it is primarily all about damage soaking.
- Race: Breton. Bretons are the natives of the province of High Rock and are the result of Altmer and Human interbreeding. As such, Bretons have quite a bit of magical potential. In Skyrim, their magical potential translates to magical resistance. They also have a power called ‘Dragonskin’ which can be used once a day and absorbs 50% of all incoming magicka for 60 seconds.
- Gender: It really doesn’t matter which gender you choose, though for the purposes of my experimentation I went with female. I tend to encounter more powerful enemies that are male, rather than female, putting the Agent of Dibella effect to good use (This could be random though, so like I said, it doesn’t matter too much at all).
- Statistic Focus: I opted for a 60% Health/40% Stamina ratio, though you could opt for a 30% Magicka/40% Health/30% Stamina if you want to make use of Restoration spells to increase survivability.
- Primary Skills: One-handed, Heavy Armour and Block.
- Optional Skills: Restoration (if you go with the second statistic focus) and Smithing.
- Stone Ability: I start with the Warrior Stone, which increases the rate at which your combat abilities improve. Because Bretons are somewhat inferior to Redguards, Orcs and Nords in the warrior department, I find this to be quite necessary as you’ll have a fair bit of ground to make up. Once your combat abilities are sufficient, you have a number of alternatives to switch to. I opt for the Atronach Stone (for the 50% absorb spells) if I am going into a dungeon I know is infested with magicka users, or the the Lord stone which offers resistance bonuses to both physical and magicka damage.
- Followers: Given that you are opting to be a true tank, you’ll want a follower who is capable of dishing out damage. I opt for ranged followers such as Faendal, Aela the Huntress or Marcurio.
- Essential Perks: Armsman (One handed weapons do more damage), Shield Wall (Blocking is more effective), Deflect Arrows (When blocking, arrows that hit the shield do no damage), Quick Reflexes (Time slows down if you are blocking while the enemy performs a power attack), Elemental Protection (Blocking with a shield reduces incoming fire, frost and shock damage by 50%), Block Runner (Able to move faster with shield raised), Juggernaut (Increases your armour rating), Conditioning (Heavy Armour weighs nothing and doesn’t slow you down when worn).
- Weapon: Bolar’s Oathblade (Found in Bloated Man’s Grotto), has fear and stamina damage enchantments.
- Shield: Spellbreaker (found by doing the The Only Cure quest for Daedric Prince Peryite). There aren’t many good unique shields, so an alternative would be smithing a Daedric shield with an enchantment of your choosing or the Shield of Ysgramor (Found in the final quest for the Companions).
- Accessories: Gauldur Amulet (Obtained by completing The Forbidden Legend quest line). Ring of Namira (50% stamina, can feast on slain enemies).
- Armour: Full Daedric Armour with enchantments of your choosing.
Ultimately this is not a build I could recommend to a first time player (to Skyrim or the Elder Scrolls series) and expect them to do really well. Why? Because Bretons are not natural warriors like Redguard, Orcs and Nords who all get bonuses to the core skills required to be a warrior. So you’ll be starting lower than they do in the core areas. You’ll also be behind the level curve against stronger melee opponents because you’ll be gaining more levels early on from your lower combat skills. Having said that, you’ll be more able to take Hagravens and Briarhearts on (for example) at lower levels than the races mentioned above thanks to Dragonskin and natural magicka resistance. Save your Dragonskin ability (which can only be used once per day) for when facing powerful magicka opponents that are capable of dealing a large amount of damage to you even with the Breton natural magicka resistance.
This advice more or less applies to any build, but scout your area where possible, get an idea of what opponents you will be up against and plan accordingly. As a heavy armour wearing individual, your ability to flee will be severely limited until you get the conditioning perk – so avoid battles against opponents that you can’t beat. The gear I’ve listed above is totally optional; it is something that has worked for me but really with smithing and enchanting, you can make gear that supports your play style as needed. For an easier time, choose to escape with Balof (Stormcloak) during the game tutorial. Doing this nets you Imperial Heavy Armour (including a captain’s helmet) which is superior to iron and basic steel armour.
With regards to being behind the level curve versus melee opponents, improving your smithing early on while tempting, is likely to spell doom for you because while you level up with those smith skill gains, you aren’t really getting anymore effective in combat (minus statistic bonuses), where as scaled enemies are. Ideally, you should off on the smithing until at least level 20. You can find plenty of decent enough gear that will work for your current level until then, anyway.
And there you have it, a Breton Templar build that will have you dominating in no time.
First time adventuring in Skyrim? Then also read our basic survival guide.
The competition is now closed and the winners have been judged. Congratulations to the following:
Grand Prize: Inhibitus with this entry of “Definetly Malphite, he is ‘rock-solid’ 24/7, it’s no wonder all the female carries love him and his ‘unstoppable force’. ”
Runners Up: Jeffreyt1993 with the following entry: “Garen is my favorite champion, Remember to spin and you’ll be ‘GARENteed’ to win =P” and K1LL3rBunny with: “I’d have to say Singed.. Cause i love running through everything yelling ‘TROLOLOL’. Singed never dies.”
The winners will be contacted via PM shortly with details on their prize.
Thank you all for entering and better luck next time to those walking away empty handed.