On the back of a poor financial year, Nintendo has announced it’s plans to slash the price of the Nintendo 3DS, it’s latest handheld, by a significant amount. Effective after August 12th, the Nintendo 3DS will retail at AU $249.99, where as it was previously AU $349.99 on release. That’s a sharp drop of AU $100 for the Nintendo 3DS down under, while in North America it will drop by US $80 down to a retail price of $169.99.
Purchasers of the 3DS at launch price can expect what Nintendo are calling an ‘Ambassador’s Program’ to be made available to them, which will essentially enable them to download 10 NES games, as well as 10 Gameboy and Gameboy Advance games for free from Nintendo eShop.
Let us know in the comments below how you feel about the price drop. Did you buy the 3DS at launch price, if so, is the free game offering enough?
Source: Nintendo Australia
If I could pick just three words to describe Angry Birds and to make up this review, my choices would be; simplistic, addictive and fun. But where is the fun in a review that consists only of three words? No where to be found! I think it’s pretty fair to say at this point that Angry Birds is perhaps one of the most successful games on the mobile market and has played a large part in the growth of that industry. To make matters worse (or better), Angry Birds is available on just about any platform you care to name.
I’m coming a little late to the whole ‘mobile gaming’ thing, but I’ll be reviewing this one based on the Android version.
As hard as it may be to believe, Angry Birds does have a story, or at least something basic and resembling a story (an overall plot). Those evil pigs, arch nemesis to all feathered kind, have been egg napping. As you could imagine, the birds are pretty angry about this (hence the title). In short, this means war! And that’s where you come in.
At the heart of Angry Birds, it is essentially a puzzle game. You have a limited amount of birds to fling at pigs, via a large slingshot, in an attempt to kill them all. Do so and you’ll get a score at the end but fail and you’ll need to take another shot at it (or come back later). The mechanics of the game are fairly simple, so simple infact, that just about anyone could pick it up and work out what to do almost immediately. To send your weapon (bird) of choice hurling at the enemy pigs, requires you place your finger (or whatever floats your boat) over the loaded bird, then draw back at the desired angle and pace before releasing.
Depending on how fast you drew your finger back and at what angle, your bird will hopefully careen toward the pigs to achieve glory for all feathered kind. At first you’ll only be dealing with the one type of bird at the start, a red one, that you shoot and leave it to it’s own devices. But as you progress, you’ll encounter several other types, each with their own special abilities. For example, the blue bird will split into multiple smaller birds when you tap your finger on it mid-flight. While the yellow bird will shoot forward like a torpedo if you tap him while in motion.
Not only will the birds in your arsenal evolve as you progress, but the enemy pigs themselves will get a bit smarter (in some cases, the opposite), building themselves more elaborate structures to protect themselves from your righteous vengeance. The game will introduce several different types of objects that will make up the structures, for example; TNT (It goes boom when hit, promise), wooden planks, boulders and more. In total there is something like 150 levels in Angry Birds to keep you occupied for quite a while.
If that’s not enough gameplay value for you, then each level comes with a 3 star rating, where 1 is the lowest and 3 is the best. The star rating is determined by the score you rack up during the level, (killing pigs, remaining birds etc) except the one star, which can be obtained simply by killing all the pigs before running out of birds. Because you’re able to replay any stage you like once you’ve unlocked it, you can set about trying to get those 3 star ratings on each and every level (good luck with that, you’ll need it). Which speaks to another great quantity that this game has, in that it is very ‘casual’.
Angry Birds is one of those games that you can conceivably play even if you’ve only got a minute or two spare, for example during the ad break on TV. This gets even greater value on the mobile (hand-held) platforms, as you can easily whip out your phone, attempt a level of Angry Birds and then get on with whatever you were doing. In my experience, the game is also addictive. Not so much in the sense that it’s particularly hard to put down once you start playing, rather that it seems to become a more viable way to waste your time whenever you’ve got a few spare minutes here and there.
Graphically, Angry Birds employs a fairly ‘cartoony’ art style and for the most part it doesn’t look bad. It’s pleasant enough that you can be looking at it for extended periods relatively pain free (eye strain aside) but it certainly won’t leave your eyes bleeding from the strength of it’s visuals. Now, you could say that because Angry Birds is a mobile game, that I shouldn’t expect much (I don’t really anyway) but I have played more than one game that is graphically superior and was quite the surprise to see how good it looked (but the game in question is for a later review).
All in all Angry Birds is a fun game that you can play whenever you have the spare minute here or there and that’s a pretty strong selling point. It’s also free to dive into on Android platforms (though I believe with less levels than the paid version as one might expect) and if you find yourself needing even more furious fowl to play with, there are also two further editions of the game, Angry Birds Seasons and Angry Birds Rio.
The battle may have been one, but I think we as gamers (in Australia) are kidding ourselves if we think the war is over. What am I talking about? The R18+ classification, which just this last week was voted upon and all the states and territories with the exception of NSW have agreed to adopt the classification. Brendan O’Connor, the politician leading the charge for gamers, has said that the classification will go through regardless of whether NSW agrees or not and we can hopefully expect to see it come in by the end of the year. It’s been a long hard fight in Australia to even get this far, so everyone who contributed in some way, should feel proud of the accomplishment of getting this far.
But let’s not get complacent. There’s still a long way to go and some very important questions that need to be answered.
- We’re getting the rating, but what is it going to entail? We know the proposed guidelines from Brendan O’Connor, but they could still well be hacked apart and we end up with something that we as gamers, don’t want.
- Will games that have been previously denied a rating (Such as Mortal Kombat), be allowed to be resubmitted?
- Will we see the ‘real’ version of games that had to be modified by their developers in order to get classification here?
It’s also important to note that, whatever the incarnation of the R18+ rating will be, it will not be a catch-all. Meaning that games could still refused classification if they are that bad. I’ll close by saying not to get complacent, not to think that we have victory and not to think the war is over. There’s still a great potential for this going the way of the Tasmanian Devil, and I’ll celebrate only when it’s all said and done.
One of the more anticipated titles for the Nintendo 3DS, Mega Man Legends 3 has now officially been cancelled by Capcom. This marks the second Mega Man game to be cancelled in a short period of time, with Mega Man Universe being the other.
We’d like to thank you for your ongoing loyal support of Mega Man Legends 3. Today, however, we must regrettably announce the discontinuation of this project.
From the outset the MML3 Project was intended to give gamers across the world insight and input into the development process. Part of this process includes an assessment of whether the title will go into full production, and is based on a number of criteria with input from different sectors of the company.
Unfortunately it was not felt that the Mega Man Legends 3 Project met the required criteria, and it is with regret that we must announce that the Mega Man Legends 3 Project has been cancelled, meaning that Capcom will not be releasing the Prototype or the full game. Additionally, updates of the Mega Man Legends Developer Room will cease as of today, though the North American Developer Room and its forums will remain open indefinitely.
We can only express our deepest apologies to all of you who have lent us your unending support, including participation in the Mega Man Legends 3 Developer Room. On behalf of the entire Legends team, please accept our sincere apology for failing to meet the expectations of the fans.
We thank you all so much for your extended support of this title and this community, and we hope that you will continue to support the Mega Man franchise as well as other Capcom games.
This also isn’t the first Nintendo 3DS title to get cancelled recently either. Let us know how you feel about this in the comments below.
Source: Capcom Unity
It may have ended, but the Uncharted 3: Drake’s Deception multiplayer beta has been confirmed as the largest ever online beta on the Playstation 3, with over 1.53 million unique players trying out the latest Naughty Dog Studio’s title. Some stats below.
- Total Unique Beta Players: 1.53 million
- Total Kills: 1.9 billion
- Total Cash Collected: 1.4 trillion dollars.
- Total Shots Fired: 48 billion.
- Total Matches Completed: 22 million
- Total Time Played: More than 364 years worth of game time.
Congratulations to Naughty Dog Studio in what appears to have been a very successful beta!
Source: Playstation Blog
Been awaiting your first real taste of a Pokemon game exclusively for the Nintendo 3DS? The Pokedex App not sating your appetite? Well, look no further Pokemon fans. Super Pokemon Scramble, the follow up to WiiWare title Pokemon Rumble, will be released later this month in Japan. North American release is currently scheduled for October (and one assumes the rest of the world along with it).
In the mean time, enjoy this lengthy promo video for the game (be warned, it’s in Japanese).
Nintendo is considering adding a feature to their latest handheld, the Nintendo 3DS, that will automatically send out game demos in an effort to increase the awareness of game titles that might otherwise be out of the spotlight. The idea is that the service will have to be opted into, so that you get content without any further interaction.
Satoru Iwata explains:
When Nintendo would like to ask users to try a specific new game, we should deliver it to their Nintendo 3DS, and possibly Wii U, with their prior consent and recommend that they just try it and, if they like it, they can pay for it. In this way, we need to introduce users to unknown products.
Consumers are likely to be convinced to pay about 5,000 yen for a well-established franchise product, but not all the people are willing to pay a certain amount of money for an innovative but unknown product. Now is the time to prepare for these situations.
Let us know in the comments below what you think of this feature potentially making it’s way to the Nintendo 3DS.
[Source: Nintendo 3DS Blog]
Sony’s push for an Uncharted movie was dealt a heavy (though fan-pleasing) blow when director David O. Russell left the production. Sony and David O. Russel had many creative clashes, so in his wake Sony has hired Neil Burger (director of The Illusionist and Limitless) to helm the project.
It is unknown if Mark Wahlberg will still be attached to the film, as it is arguably his relationship with Russell (having starred in three of the director’s previous films) that drew him to the role. Also unknown is if Robert De Niro and Joe Pesci, both rumored to have roles, are still on board, although their involvement is unlikely