The Hive Tyrant seems to be one of the less popular choices in Last Stand. Like the Space Marine, they also slip nicely into the tank role though I would perhaps be hesitant to label them as such in a cut and dry manner. Their weaponry is all two-handed, meaning you will be either melee or ranged (Space Marines and others do get a melee/ranged combo though they ((Or me)) rarely use the pistol of that combo). You’ll want them in the thick of combat if they are melee, imposing their bulk on the battlefield. The Hive Tyrant also has the ability to summon minions to help out and this is where their focus lies. A lot of their wargear grants traits to their minions so if you’re not bringing any you’ll probably find yourself not performing at optimal levels. The big negative for the massive Hive Tyrant is its speed. Most of the carapace armour lowers it’s already slow speed by 14%, meaning they aren’t very mobile. Apart from charge they lack any wargear that gets them around the battlefield and to safety (Such as jump packs or teleporting). I think for that reason, this is why they aren’t too popular, it’s a hard choice to play because of it.

Hive Tyrant Wargear

Scything Talons Scything Talons
Default Equipment. Cannot be removed, only replaced.

Two-handed melee weapon, 8.2 dps.

 

carapace Carapace
Default Equipment. Cannot be removed, only replaced.

Armour Rating: 105, -14% Movement Speed. Grants traits: Fearless (immune to suppression), Unshakable (makes the wearer immune to knockback).

Enlarged Scything Talons Enlarged Scything Talons
Starting Equipment.

Two-handed melee weapon, 16.0 dps. Grants minion traits: Armor Piercing (all minion creature attacks ignore up to 100 armor value), Combat Expert (+30% melee and ranged damage).

Extended Carapace Extended Carapace
Starting Equipment.

Armour Rating: 144, -14% Movement Speed, +25 Health. Grants ability: Bio-Plasma (hurl a blast of bio-plasma, doing area of effect damage. Effective against groups of infantry). Grants traits: Fearless (immune to suppression), Unshakable (makes the wearer immune to knockback).

Poison Cysts Poison Cysts
Starting Equipment.

Armor Rating: 160, -14% Movement Speed, +50 Health. Grants ability: Toxic Miasma (emit a toxic cloud that poisons a large area. Enemies in the area suffer damage over time equal to half of the Hive Tyrant’s maximum health over 20 seconds). Grants traits: Fearless (immune to suppression), Unshakable (makes the wearer immune to knockback).

Seismic Roar Seismic Roar
Starting Equipment.

Accessory. Grants ability: Seismic Roar (emit a roar which stuns nearby enemies).

 

Genestealer Nest Genestealer Nest
Starting Equipment.

Accessory. Grants ability: Call Genestealer (call Genestealer minion creatures whose rending claws reduce the effectiveness of enemy armor).

Toxin Sacks Toxin Sacks
Unlocked at Level 2.

Accessory. +20 Minion Creature Health. Grants trait: Searing (The Hive Tyrant’s melee and ranged attacks deal additional damage over time. Damage scales with the Hive Tyrant’s maximum health. Multiple searing attacks stack). Grants minion trait: Searing.

Tyrant Guard Nest Tyrant Guard Nest
Unlocked at level 3.

Accessory. Grants ability: Call Tyrant Guard (call a Tyrant Guard minion creature. Highly resilient, the Tyrant Guard can also taunt enemies).

Venom Cannon Venom Cannon
Unlocked at level 4.

Two-handed ranged weapon, 13.0 dps. Grants trait: Armor Piercing (melee or ranged attacks ignore up to 240 armor value).

Thornback Thornback
Unlocked at level 5.

Commander Item. Grants ability: Charge (charge at targeted location, knocking over everything in the charge path).

Bonded Exoskeleton Bonded Exoskeleton
Unlocked at level 6.

Armour Rating: 134, -14% Movement Speed, +75 Health, +50 Minion Creature Health, +2 Minion Creature Health Regeneration. Grants traits: Fearless (immune to suppression), Unshakable (makes the wearer immune to knockback).

Warrior Nest Warrior Nest
Unlocked at level 7.

Accessory. +50 Energy. Grants ability: Warp Field (raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health).

Warp Field

Warp Field
Unlocked at level 8.

Accessory. +50 Energy. Grants ability: Warp Field (raise a protective shield which halves incoming damage and causes it to reduce Energy instead of Health).

Implant Attacks Implant Attacks
Unlocked at level 9.

Accessory. +20 Minion Creature Health. Grants trait: Combat Master (+30% melee and ranged damage). Grants minion trait: Combat Master.

Heavy Talons Heavy Talons
Unlocked at level 10.

Two-handed melee weapon, 16.0 dps. Grants trait: Knockdown (standard attacks knock down and knock back enemy infantry). Grants minion trait: Unshakable.

Psychic Scream Psychic Scream
Unlocked at level 11.

Accessory. Grants ability: Psychic Scream (reduce damage output and defenses of all enemy units within the area of effect of the ability).

Bio Feedback Bio Feedback
Unlocked at level 12.

Accessory. +25 Health. Grants trait: Feedback Invulnerability (the death of any minion creature briefly makes the Hive Tyrant invulnerable).

Articulated Carapace Articulated Carapace
Unlocked at level 13.

Armour Rating: 112. Grants ability: The Horror (force the targeted enemy squad to fall back in terror). Grants traits: Swift (+15% Movement Speed), Fearless (unit is immune to suppression), Unshakable (makes the wearer immune to knockback). Grants minion traits: Swift (+25% Movement Speed), Fearless.

Crushing Talons Crushing Talons
Unlocked at level 14.

Two-handed melee weapon, 14.6 dps. +1 Minion Creature Health Regeneration. Grants trait: Feedback Zeal (the Hive Tyrant regains 3 Health every time one of his minion creatures attacks).

Synapse Synapse
Unlocked at level 15.

Commander Item. Reduces the energy cost of abilities by 50% (rounded up).

 

Explosive Decomposition Explosive Decomposition
Unlocked at Level 16.

Accessory. +20 Minion Creature Health, +50 Health. Grants minion trait: Death Throes (A toxic cloud erupts upon death of any minion creature, damaging enemies in a large area. The higher the minion creature’s maximum Health, the greater the damage done.)

Reinforced Chitin Reinforced Chitin
Unlocked at level 17.

Armor Rating: 98, -14% Movement Speed, +80 Minion Creature Armor, +25 Health, grants traits: Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback), Reactive Armor (Hive Tyrant temporarily gains +10 Armor each time he is attacked, up to a maximum of +300 Armor.)

Ravener Nest Ravener Nest
Unlocked at level 18.

Accessory. Grants ability: Call Ravener.

 

High Toxin Venom Cannon High Toxin Venom Cannon
Unlocked at level 19.

Two-handed ranged weapon, 5.7 dps. Grants traits: Zealous Leadership (Attacks with the Hive Tyrant’s venom cannon heal all his minions for 5% of their maximum Health), Area of Effect(Attacks from this weapon deal damage over a small area.)

Evolution Evolution
Unlocked at Level 20.

Commander Item. +2.0 Health Regeneration. Grants minion traits: Resilient (+50 Health and +2 Health Regeneration), Swift (+25% Movement Speed), Combat Expert (+25% melee and ranged damage)

Behemoth Claw Behemoth Claw
Unlocked by completing Heavy Hitter achievement (Kill 25 super heavy units).

Two handed melee weapon, 30 DPS. Grants trait Armour Piercing.

 

Rending Stranglethorn Rending Stranglethorn
Unlocked by completing Megakill achievement (Kill 20 enemies within one second with the Hive Tyrant).

Two handed ranged weapon, 16 DPS. Grants trait Suppression.

devourer cannon Devourer Cannon
Unlocked via Paid DLC.

Two-handed ranged weapon, 7.4 dps. Grants trait: Gestate (Units hit by the devourer take 30 damage over 6 seconds.)

Thornback CarapaceThornback Carapace
Unlocked via Paid DLC.

Armour Rating: 190. Grants traits: Barbed Armor (Enemies that attack the Hive Tyrant in melee take 20 damage for every attack), Fearless (Immune to suppression), Unshakable (Makes the wearer immune to knockback.)

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