The Farseer is a support hero and in my experience seems to be at her most effective when she is using her abilities to buff her allies and debuff enemies. Combat wise, they are agile melee fighters and they possess a few two-handed melee weapons later on in the levels to emphasis this. Her most powerful abilities are probably Confuse and Veil of Tears (mass confuse), which can make enemies slow down or even kill each other. Other essential abilities include Conceal (cloak friendly units) and Group Teleport. A good farseer player is usually the last to fall, as they can kite around the battlefield and are very mobile.

Last Stand Farseer Wargear List

Shuriken Pistol Shuriken Pistol
Default equipment. Can only be replaced, not removed.

One-handed ranged weapon, 2.6 dps.


Witchblade Witchblade
Default equipment. Can only be replaced, not removed.

One-handed melee weapon, 7.0 dps.


Farseer Armour Farseer Armour
Default equipment. Can only be replaced, not removed.

Armour Rating: 16.


Armour of Vaul Armour of Vaul
Starting Equipment.

Armour Rating: 184. Grants trait: Fearless (immune to supression).


pistol of the warseer Pistol of the Warseer
Starting Equipment.

One-handed ranged weapon, 2.6 dps. Grants traits: Combat Expert (+30% melee and ranged damage), Swift (+25% movement speed).

Pistol of the Doomseer Pistol of the Doomseer
Starting equipment.

One-handed ranged weapon, 2.6 dps. Grants ability: Eldritch Bolt (fire a rolling blast of psychic energy at an enemy).

Witchblade of the crone Witchblade of the Crone
Starting equipment.

One-handed melee weapon, 20.0 dps.


Runes of WardingRunes of Warding
Starting Equipment.

Accessory. Grants ability: Ward (grant a targetted ally temporary invulnerability).


Runes of the HarlequinRunes of the Harlequin.
Starting equipment.

Accessory. Grants ability: Confuse (confuse the target squad, causing it to recklessly attack anything nearby for a short period).

Runes of FleetnessRunes of Fleetness
Unlocked at Level 2.

Accessory. Grants ability: Fleet of Foot (greatly increase movement speed at the cost of reduced damage output).

Runes of WarRunes of War
Unlocked at level 3.

Accessory. Grants trait: Combat Master (+40% melee and ranged damage).


Singing SpearSinging Spear
Unlocked at level 4.

Two-handed melee weapon, 19.0 dps. Grants trait: Unshakable (makes the wearer immune to knockback).

Spirit Stone of Eldritch Might Spirit Stone of Eldritch Might
Unlocked at level 5.

Commander Item. Grants ability: Eldritch Storm (Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell the caster will be immune to damage but not regenerate energy.)

Rune ArmourRune Armour
Unlocked at level 6.

Armour Rating: 68. +50 Energy.


Runes of DeceptionRunes of Deception
Unlocked at level 7.

Accessory. Grants ability: Conceal (create a field at a fixed location that temporarily conceals all allies within its radius).

Runes of FortuneRunes of Fortune
Unlocked at level 8.

Accessory. Grants ability: Fortune (grants a defensive bonus to a targeted allied unit, greatly reducing damage received).

Witchblade of IshaWitchblade of Isha
Unlocked at level 9.

One-handed melee weapon, 10.2 dps. +0.3 Energy Regeneration, +25 Energy.


Runes of WrathRunes of Wrath
Unlocked at level 10.

Accessory. Grants trait: Second Strike (delayed psychic strikes follow each time the Farseer strikes an enemy in close combat).

Runes of the WarpRunes of the Warp
Unlocked at level 11.

Accessory. Grants ability: Group Teleportation (teleport all nearby allied units to the targeted location).

Runes of VigorRunes of Vigor
Unlocked at level 12.

Accessory. +0.3 Energy Regeneration.


Ghost Helm

Unlocks at level 13.

Armor Rating: 44, +0.5 Energy Regeneration. (This helm increases the wearers energy regenerative capabilities.)

Pistol of the SkyseerPistol of the Skyseer
Unlocks at level 14.

One-handed ranged weapon, 2.6 dps. Includes stones and runes which allow the Farseer to lift enemies around her into the air incapacitating them then throwing them doing knockback damage.

Spirit Stone of IllusionSpirit Stone of Illusion
Unlocks at level 15.

Commander Item. Grants the ability to turn your enemies against each other on a mass scale; half of all enemies on screen will turn on and attack the nearest target whether it be friend or foe.

Runes of EvasionRunes of Evasion
Unlocks at level 16.

Accessory. Wearing this rune reduces the chance that enemy attacks will hit the Farseer.


Runes of the SpiderRunes of the Spider
Unlocks at level 17.

Accessory. Grants the ability to entangle foes preventing them from moving (but not attacking).


Armour of the EldaneshArmour of the Eldanesh
Unlocked at level 18.

Armour Rating: 132. Grants ability: Psychic Shield (Raise a psychic shield which halves incoming damage and causes it to reduce Energy instead of Health.)

Warp SpearWarp Spear
Unlocks at level 19.

Two-handed melee weapon. 12.2 dps. Grants ability: Warp Pull (pull enemies towards the Farseer). Grants trait: Pitiless (10% chance to do massive melee damage).

Spirit Stone of VigorSpirit Stone of Vigor
Unlocked at level 20.

Commander Item. Grants Invigorating Leadership. Increases Energy Regeneration by 0.3. (Not only increases the bearer’s energy regenerative capabilities but will project an aura increasing those regenerative capabilities for all nearby allies.)

Laughing StaveLaughing Stave
Unlocked by completing the Advanced Manipulation achievement (Obtain a score multiplier of 275 as the Eldar Farseer).

Two handed staff, ranged weapon, 11.1 DPS. Grants trait Knockback and Laughing Rune.


Mantle of Malan'taiMantle of the Malan’tai
Unlocked by completing the Grab me the Paddles achievement (Revive 75 allies as the Eldar Farseer).

Armour Rating: 165. Grants 0.5 energy regeneration.

Debilitating WitchbladeDebilitating Witchblade
Unlocked via Paid DLC.

One-handed melee weapon, 7.1 dps. Grants traits: Sap (Reduces an enemy’s melee damage by 50% for 5 seconds), Energy Leech (When this witchblade strikes down an enemy it grants 10 energy to the wielder.)

Armour of Idranel Armour of Idranel
Unlocked via Paid DLC.

Armour Rating: 165, +100 Health. Grants traits: Unshakable (Makes the wearer immune to knockback), Foresight (Reduces incoming melee damage by 50%.)

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