The Farseer is a support hero and in my experience seems to be at her most effective when she is using her abilities to buff her allies and debuff enemies. Combat wise, they are agile melee fighters and they possess a few two-handed melee weapons later on in the levels to emphasis this. Her most powerful abilities are probably Confuse and Veil of Tears (mass confuse), which can make enemies slow down or even kill each other. Other essential abilities include Conceal (cloak friendly units) and Group Teleport. A good farseer player is usually the last to fall, as they can kite around the battlefield and are very mobile.
Last Stand Farseer Wargear List
One-handed ranged weapon, 2.6 dps.
One-handed melee weapon, 7.0 dps.
Armour Rating: 16.
Armour Rating: 184. Grants trait: Fearless (immune to supression).
One-handed ranged weapon, 2.6 dps. Grants traits: Combat Expert (+30% melee and ranged damage), Swift (+25% movement speed).
One-handed ranged weapon, 2.6 dps. Grants ability: Eldritch Bolt (fire a rolling blast of psychic energy at an enemy).
One-handed melee weapon, 20.0 dps.
Accessory. Grants ability: Ward (grant a targetted ally temporary invulnerability).
Accessory. Grants ability: Confuse (confuse the target squad, causing it to recklessly attack anything nearby for a short period).
Accessory. Grants ability: Fleet of Foot (greatly increase movement speed at the cost of reduced damage output).
Accessory. Grants trait: Combat Master (+40% melee and ranged damage).
Two-handed melee weapon, 19.0 dps. Grants trait: Unshakable (makes the wearer immune to knockback).
Commander Item. Grants ability: Eldritch Storm (Unleash a large psychic storm, disrupting and damaging enemies in a large radius. While channeling this powerful spell the caster will be immune to damage but not regenerate energy.)
Armour Rating: 68. +50 Energy.
Accessory. Grants ability: Conceal (create a field at a fixed location that temporarily conceals all allies within its radius).
Accessory. Grants ability: Fortune (grants a defensive bonus to a targeted allied unit, greatly reducing damage received).
One-handed melee weapon, 10.2 dps. +0.3 Energy Regeneration, +25 Energy.
Accessory. Grants trait: Second Strike (delayed psychic strikes follow each time the Farseer strikes an enemy in close combat).
Accessory. Grants ability: Group Teleportation (teleport all nearby allied units to the targeted location).
Accessory. +0.3 Energy Regeneration.
Unlocks at level 13.
Armor Rating: 44, +0.5 Energy Regeneration. (This helm increases the wearers energy regenerative capabilities.)
One-handed ranged weapon, 2.6 dps. Includes stones and runes which allow the Farseer to lift enemies around her into the air incapacitating them then throwing them doing knockback damage.
Commander Item. Grants the ability to turn your enemies against each other on a mass scale; half of all enemies on screen will turn on and attack the nearest target whether it be friend or foe.
Accessory. Wearing this rune reduces the chance that enemy attacks will hit the Farseer.
Accessory. Grants the ability to entangle foes preventing them from moving (but not attacking).
Armour Rating: 132. Grants ability: Psychic Shield (Raise a psychic shield which halves incoming damage and causes it to reduce Energy instead of Health.)
Two-handed melee weapon. 12.2 dps. Grants ability: Warp Pull (pull enemies towards the Farseer). Grants trait: Pitiless (10% chance to do massive melee damage).
Commander Item. Grants Invigorating Leadership. Increases Energy Regeneration by 0.3. (Not only increases the bearer’s energy regenerative capabilities but will project an aura increasing those regenerative capabilities for all nearby allies.)
Two handed staff, ranged weapon, 11.1 DPS. Grants trait Knockback and Laughing Rune.
Armour Rating: 165. Grants 0.5 energy regeneration.
One-handed melee weapon, 7.1 dps. Grants traits: Sap (Reduces an enemy’s melee damage by 50% for 5 seconds), Energy Leech (When this witchblade strikes down an enemy it grants 10 energy to the wielder.)
Armour Rating: 165, +100 Health. Grants traits: Unshakable (Makes the wearer immune to knockback), Foresight (Reduces incoming melee damage by 50%.)
Quick Navigation Guide
- Space Marine Captain Wargear
- Hive Tyrant Wargear
- Elder Farseer Wargear
- Mekboy Wargear
- Chaos Sorcerer Wargear
- Lord General Wargear