Ok, so I said the next Gaming Laughs edition would be the Triforce one right? This is not it (if you haven’t gathered by the title) instead it is a super special edition of Gaming Laughs that I have employed my (prepare to be wowed by) awesome drawing skills, to create. For those of you who have followed the Mass Effect 2 Arrival DLC news on the site, you’ll know that I was a wee little bit excited to play it… and so here we are.
“The Boondock Saints” director Troy Duffy was in Austin, Texas, recently to connect with his fans at the SXSW music and media conference. After releasing two movies theatrically, the next step for the franchise will be to enter the video-game space.
“We’re thinking of making a video game out of ‘Boondock’ and I went and listened to these guys pitch me the game and they had already done some programing,” Duffy said. “They had already built part of the game and I got to play it.”
Duffy said the game industry had come a long way from his days as a gamer, back when he was playing TRON at the arcade.
“Gamers are so far removed from what I know that I wouldn’t even know how the hell to play them,” he said. “The demo the developer put together for ‘Boondock’ seems like real-time realistic action. You’re looking at real characters, you can see sweat on their brows. The technology is out of this world.”
When it comes to a video-game version of the film franchise, the two things that are most important for Duffy is to maintain the gritty and rough look for the game world’s environments and to allow fans to play as any of their favorite characters.
“The ‘Boondock’ fan base wants to have a beer with the MacManus brothers and then pick up a weapon and fight,” he said. “With a video game you can increase that kind of intimacy, where they can actually be the brothers and hang out and do some shooting and have some fun.”
Back in January 2000, Duffy released “The Boondock Saints,” an independent movie starring Willem Dafoe, Sean Patrick Flanery, Norman Reedus, Billy Connolly and David Della Rocco. The NC-17 film generated about $30,000 at the box office, but once the movie hit home video, a cult gathering followed.
The director was able to assemble most of the original cast for the 2009 sequel, “The Boondock Saints II: All Saints Day.” The R-rated sequel earned more than $30 million at the box office.
“Video games are a way not only to expand beyond what you see in the movies, but they’re a new way for your fan base to commune with one another and get even deeper into the whole brand,” Duffy said. “There are gamers now playing multiplayer games together online from different states in the same game world.”
Duffy said it would be at least a year before “The Boondock Saints” goes virtual in any game, if he decides to expand the franchise in that direction. He already has one actor on board. “I think this game’s a great idea,” said Della Rocco, who played Rocco in both films. “They make a lot of games out of movies, including older films like ‘Scarface.’ ”
Enlist in the most explosive gaming event of the spring: the Gears of War 3 Multiplayer Beta!
Get into the Beta by preordering Gears of War 3 through select retailers. The Beta begins April 25 and ends May 15.
For those of you who purchased the Bulletstorm Epic Edition (on Xbox 360 only), you get early access to the Beta, beginning April 18.
Three new multiplayer modes and four exclusive maps will be rolled out during the Beta period — all running on dedicated servers. This is your chance to help shape the most anticipated game of 2011.
In the Beta you can play Team Deathmatch mode on the four new maps (Thrashball, Checkout, Trenches, and Old Town); Capture the Leader and King of the Hill gameplay modes will be added later in the Beta period. Also, be sure to look out for a surprise event weekend that you won’t want to miss.
Not only will you get an early taste of the final chapter in this blockbuster trilogy, but you’ll also have access to exclusive content that you can permanently unlock and carry over to your Gears of War 3 gamer profile when the retail game launches on September 20.
Exclusive Beta Unlockables
- Flaming Hammerburst
Complete one match by Sunday, April 24 to permanently unlock.
- Flaming Lancer
Complete one match during the week of April 25 to permanently unlock.
- Flaming Sawed-Off Shotgun
Complete one match during the week of May 2 to permanently unlock.
- Flaming Gnasher Shotgun
Complete one match during the week of May 9 to permanently unlock.
- Beta Tester Medal — Wear it proudly, Gear.
Complete one match in the Beta to permanently unlock.
- Thrashball Cole — Unlock Thrashball Cole to play as Augustus Cole as he was before Emergence Day — a legendary Thrashball athlete known for his ferocious, flamboyant style.
Complete 50 matches in any game type to unlock for the Beta period.
To permanently unlock, complete 10 matches as Thrashball Cole during the Beta period.
- Gold-Plated Retro Lancer — Before the chainsaw bayonet was deployed at the beginning of the Locust-Human War, the original Lancer assault rifle had a large fixed blade.
Complete 90 matches in any game type to unlock for the Beta period.
To permanently unlock, score 100 kills with the Gold-Plated Retro Lancer during the Beta period.
The following retailers are participating in this exclusive beta:
In the US:
In New Zealand:
Microsoft is doing an Xbox 360 System Update Preview program for their new release and Microsoft wants you to help. Before you get too excited, there is some pretty strict criteria you need to meet: must live in the US and you must own an Xbox 360. The public preview is to help Microsoft prepare for an updated Xbox 360 disc format. As a thank you for participating in the program you’ll receive a copy of Halo:Reach. Keep reading for more details
Major Nelson posted about the preview on his blog. He wanted to make sure people thinking about volunteering were aware of these points:
- We’re looking for multiple thousands of participants, so your chances of making it in are good.
- This opportunity is open to Xbox LIVE Members in US region only*.
- To avoid any problems, read the survey carefully and double check all the information you provide.
- While both Xbox LIVE Gold and Silver members can sign up, priority will be given to Gold members in the selection process.
Details about what testers will be expected to do were limited but if you’re going to get a free copy of Halo: Reach you’ll probably have to do something labor intensive. What type of new disc format do you think it will be?
Do you have what it takes? Sign up.
Source: Major Nelson
BioWare is thinking about how it can improve the heads up display for third-person science fiction shooter Mass Effect 3 – and Dead Space may provide some answers.
One of the signature visual effects of Visceral Games’ superb action horror series is how information is integrated into the environment – from health bars to inventory to the map.
Mass Effect, which employs a cover system, utilises a more traditional HUD. But could that change for the hotly anticipated Mass Effect 3?
“We actually had the exact same thought during ME2 development and did a few prototypes of a health and shield indicator in world on Shepard’s armour,” senior designer Brenon Holmes wrote in a response to a fan post on the BioWare forum.
“The end result was not as great as we’d hoped…
“It was OK when Shepard was out of cover, like in the image you linked. The issues started to crop up once you popped into cover, with the way that the camera was positioned and with Shepard’s orientation changing we had to do some fairly crazy stuff to get the health indicator to display in a reasonable position.
“Even then it ended up being rather confusing to reference when you were in the middle of a fight. I think if we’d simplified our health system so we only had one meter or bar it might have been easier to represent it on the armour (like on Isaac’s back in DS).
“All that said, we’re still really interested in trying to move information into the world. That’s one of the things that I love about Dead Space; the interface… it feels really immersive. I just want to touch the hell out of those buttons.
“So we are still investigating ways of putting some of our HUD elements into the environment… we’ll see what we end up with.”
Little is known about Mass Effect 3, due out on PC, PlayStation 3 and Xbox 360 simultaneously this Christmas.
Metacritic is a website that collates reviews of music albums, games, movies, TV shows and DVDs. For each product, a numerical score from each review is obtained and the total is averaged. An excerpt of each review is provided along with a hyperlink to the source. Three colour codes of Green, Yellow and Red summarize the critic’s recommendation. This gives an idea of the general appeal of the product among reviewers and, to a lesser extent, the public.
Metacritic is not a site I usually visit, for one reason or another. But I do think it is a tool that can be incredibly useful. That is, if it’s used right. Now, far be it from me to sit here and write that you should read and only listen to our reviews, on the contrary, I believe you should shop around (in a manner of speaking). We as Gamers need to be able to associate with our Gamers out there. To find those who have similar likes and experiences with games as we do, because that way, we can trust them when they say a game is good or bad, right?
I would also personally encourage diversity in your intake of reviews. Think of it like visiting a doctor, the first reviewer’s work you might read could well be correct but a second opinion is always welcome. At the very least, that’s how I have done it in the past, as I’m usually very shrewd with my purchases (or am I? I can never tell.) But what does that have to do with Metacritic? Let’s see.
The way I see it, is Metacritic is like those two points on crack. They take on board reviews from all the publications they think are important, as well as user reviews. The latter being restricted in size somewhat. So we have these critic and user reviews coming together to provide an average rating for game as determined by the gaming (read; Metacritic) population. So it’s very easy for you to get that second opinion. After all, a whole host of people have given their thoughts on the game and it is all right at your finger tips. Great, that’s the good.
But then there’s the bad. And it can go both ways as your about to find out.
I highly doubt it’s the first case ever, but it’s definitely the first in recent memory when a Bioware employee was found out to be voting on Dragon Age 2, by giving it a perfect score. Whether or not that accurately reflects what he thinks of the game or not we’ll never know I suppose, but as you can imagine it potentially sets a dangerous precedence. How long to Developers/Publishers start pressuring or implementing policies that require their employees to give perfect scores on places like Metacritic? Maybe never, but that’s largely going to depend on the kind of influence sites like this have over sales. But that’s for another discussion.
So that’s one side to the problem. People up voting to get their game to sell more units. As I said, it goes both ways. Once the above was uncovered, a movement of angry gamers quickly formed, dedicating themselves to ‘bombing’ the score of Dragon Age 2. And so it has happened. My personal opinion is that both acts are equally as bad as each other (up or down voting that is) and makes me wary to use sites like Metacritic when this occurs.
What are your thoughts and opinions on the matter? Drop us a comment below and let us know.
With the fifth generation of Pokémon monsters introduced (in North America) earlier this month, the bestiary is up to nearly 650. That’s a lot of Pokémons, and it figures not every one of them is recognised as much as, say, Charmander, Snivy, Pikachu and, yes, Mudkip.
A series of five surveys, four with extremely large sample sizes – more than one million have taken the Generation I recognition quiz on Sporcle, have effectively pegged the least recognisable Pokémons. Generation V has been taken 1,976 times, the least of all five. But according to the results, these are the five most-forgotten Pokémons across all five generations, in descending order:
Generation I: Marowak, 36.7 percent; Kingler, 35.4 percent; Lickitung, 33.7 percent; Exeggcute, 31.4 percent; Exeggutor, 31.1 percent.
Generation II: Slugma, 37.1 percent; Shuckle, 35.9 percent; Magcargo, 34.3 percent; Qwilfish, 34 percent; Corsola, 33.9 percent.
Generation III: Chimecho, 41.3 percent; Crawdaunt, 41.1 percent; Corphish, 41.1 percent; Whiscash;, 39.2 percent; Barboach, 38.8 percent.
Generation IV: Finneon, 38.1 percent; Lumineon, 37.9 percent; Chingling, 37.4 percent; Chatot, 37.1 percent; Mantyke, 36 percent.
Generation V: Accelgor, 20.6 percent; Stunfisk, 20.5 percent; Elgyem, 17.7 percent; Amoonguss, 16.6 percent; Beheeyem, 15.6 percent.
Accounting for Generation V’s low scores being because the game is so new in the West, it’s still pretty good when your least recognisable characters are still recognised by 300,000 out of a million people.
It’s also a little funny that Exeggutor is the least recognised out of the oldest generation. Tsunekazu Ishihara, president and CEO of The Pokémon Company, said in 2000 that Exeggutor was his favourite. “That’s because I was always using this character while I was debugging the program.”
This is a series of articles I might do from time to time that make fun of games, usually through a combination of text based (People who play Multi-user Dungeons) accompanied by imagery. It’s entirely possible that you might not understand the MUD medium. In that event, I apologise in advance if you don’t find these funny (You’re the people that I’m adding the images for!).
Without further adieu.
Episode 1: Mario rescues the princess, or does he?